I’m a filmmaker, animator, designer and I run STUDIO PUSHPLAY.
After several years of being involved with both games and film projects I saw an opportunity to combine the two worlds and create a production outfit
focused on supporting game developers and telling the story of games.
Since starting PUSHPLAY in 2016 I've been providing video content like trailers, behind-the-scenes material, motion graphics and everything in
My approach is holistic and iterative: trailers, motion graphics, livestreaming, YouTube content; all are an extension of games and the people
involved with them.
Next to creating work on a for-hire basis, PUSHPLAY is working on an unannounced series.